Follow my day-to-day adventures across the thousands of fantasy worlds that other people have created, as I blow myself up, set fire to anything that moves and occasionally manage to understand a game long enough to win.
Thursday, 28 July 2011
Some more Soulstorm pictures
Monday, 25 July 2011
Soulstorm Picture 2
You have to feel sorry for this computer, who doesn't know that dark reapers are lethal.
It's a common mistake. I see it from real players too.. reaper rushing, as I call it, is so massively overpowered.
There was a second game after that one that was 3v4 Insane Comp Stomp versus orcs. Me and the guy who I play with far too much and some random Tau idiot.
Tau player turns out to be a noob, and his base gets destroyed within the first 10 minutes. Being Eldar, I just jump into my friend's base. We not only hold out for 40 minutes or so whilst we tech up, with hordes of orks sweeping towards us, but then go on to win the match.
Being me, I forgot to screenshot any of it however. I shall find a screencam that I can run constantly in future, so that condensed parts of it can be shown.
And yes, it was another Reaper rush... but with Wraithlord support so that I could take out bases. Ork bases are suspectible to giant 10 foot tall metal structures driving giant hammers through them. I think it's the fact that the orks haven't really learnt how to build bases, and just get a pile of guns and call it home.
The aftermath?
I kill 3500 orks. My friend kills 4500 orks. We both have over 15000 military score thanks to kills.
The Tau player who was knocked out in under 10 minutes? -55 points overall.
We lose less than a 1000 troups between us. 7-1 isn't particularly bad I don't think. I'm still amazed that 2v4, we took them on and won. If only players were as stupid as computers.
It's a common mistake. I see it from real players too.. reaper rushing, as I call it, is so massively overpowered.
There was a second game after that one that was 3v4 Insane Comp Stomp versus orcs. Me and the guy who I play with far too much and some random Tau idiot.
Tau player turns out to be a noob, and his base gets destroyed within the first 10 minutes. Being Eldar, I just jump into my friend's base. We not only hold out for 40 minutes or so whilst we tech up, with hordes of orks sweeping towards us, but then go on to win the match.
Being me, I forgot to screenshot any of it however. I shall find a screencam that I can run constantly in future, so that condensed parts of it can be shown.
And yes, it was another Reaper rush... but with Wraithlord support so that I could take out bases. Ork bases are suspectible to giant 10 foot tall metal structures driving giant hammers through them. I think it's the fact that the orks haven't really learnt how to build bases, and just get a pile of guns and call it home.
The aftermath?
I kill 3500 orks. My friend kills 4500 orks. We both have over 15000 military score thanks to kills.
The Tau player who was knocked out in under 10 minutes? -55 points overall.
We lose less than a 1000 troups between us. 7-1 isn't particularly bad I don't think. I'm still amazed that 2v4, we took them on and won. If only players were as stupid as computers.
Team Fortress 2 Medic Skillz
Trying to get the 1000000 heal points as medic achievement on Team Fortress 2 at the moment.
A few pictures from my stint this evening
My mediocre start out.
It soon improved however.
And I maintained the top 3 slot for sometime
Neat huh?
A few pictures from my stint this evening
My mediocre start out.
It soon improved however.
And I maintained the top 3 slot for sometime
Neat huh?
Mass Effect Paragon Playthrough Part 1
And we're back in space, with the ambient music that stereotypically is assosciated with this kind of thing
I am a geek. I wear glasses, don't care too much about personal hygiene. I'm skinny, I have gadgets filling up my bedroom (which is where I live, and which is a mess). Oh, and I like sci-fi books, films, games, models and have a lifetime ambition to set foot on Mars.
Casually like.
Hence, when Mass Effect came out, I squealed like a little girl and went and got it. Not quite literally, but you get my point.
My getting it coincided with one of my then friends getting it for his 360. I am forever grateful I got it on the PC, where things kinda make more sense.
This is my guy
He's one of the presets, I never really care what my male characters look like. I wanted him to look a lil bit righteous, he's called Gawain. Yes, that's one of the Arthurian names; yes, I'm aware of it; yes, it's deliberate. He's a PARAGON. The guy who we assosciate with the stereotypical heroes. Maiden in distress? He's your man. Hostage situation? He'll negotiate his way through it.
I hate him already.
This is, however, a necessary evil. I accidentally deleted all my Mass Effect saved games. Mass Effect 2 saved games only have the primary story triggers set if you start them afresh, and everything I've read about Mass Effect 3 says that all those secondary triggers from Mass Effect 1 are going to have omgwtfthisisgonnabehuge effects on things that happen then.
Hence, I have to get the completionist achievement.... 3 times.. with 3 characters.
A soldier, a biotic and a vanguard. That's someone who blows things up with weapons, someone who does it with psi powers and someone who has a lil bit of both.
It will take me about 50-60 hours to do it 3 times, maybe a little more. By the end of it, I'm going to be sick of all of it. I know I am.
The cutscene that starts this game off (congratulations Bioware on making kickass cutscenes by the way, some of the ones in Mass Effect are amazing, and only get better throughout the series so far) continues with a shot of our pilot, Joker
And a named character with a very short lifespan, Nihlus the Turian Spectre
The two really don't get on that well, and after a merry bit of slagging him off, we finally get to see a bit of the ship we're flying. We walk from the cockpit into the comms room, for a meeting with our captain (and we get to control this bit. Mass Effect is more like an interactive DVD than a game at times)
Here's a bit of the ship.
And our meeting with Nihlus and Captain Anderson (surprisingly, he's the captain of the ship. Never guessed that one from his name)
Mission isn't routine, it's all just a sham so that we can pick up some ancient alien artefact. Blah blah blah. Oh look. Aliens trying to kill the people guarding the ancient artefact.
Oh wow, atsmospheric shots of the of the planet as our stealthed ship heads towards the dropzone. Never saw that coming.
Yeah. It's stereotypical. I love it all really though.
We come under attack
We lose a squadmate, only for his replacement to turn up practically instantly in the form of Gunnery Chief Ashley Williams. Who is running away from the enemy. Stupid bitch, guns don't fire over your shoulder do they?
We see the aliens, which we now discover are robots (called Geth, incidentally, which gets explained straight away. Or at least, we're told that's what they're called. Not really an explanation is it?). And look! Torture of innocent civilians! Could we have guessed that such a catastrophe would happen?
We fight off the rest of the Geth with Ashley, recruit her, then continue our path along the road.
We find out just what those Geth were doing - turns out the spike turns them into zombies, which have a nasty EMP attack that eats shields. Not brains, shields. Bioware game designers decided that instead of brains, their players would have shields. Or something.
Blue zombies. Smurf zombies maybe?
Kill those, find a doctor, hiding in a room with her (paranoid, very shaky, deserving to die - if only I wasn't a pargaon eh?) assisstant.
Nihlus gets shot, by one of his 'close friends'
Big scary alien spaceship takes off
We fight our way through, get to the beacon - which we were supposed to be fetching off of the planet - which has miraculously been activated. Gawain ends up flying through the air, but it's all fine, cus the beacon explodes.
Ashley goes to tend to him as he flies across the plateu they're on. Note how Kaiden (my other squadmate) mysteriously disappears here. It's a known glitch, but I personally thing that it's just a case of Ashley dispatching him to have a bit of one-to-one time with the captain, who she reckons is cute.
We find this out later, but hey? Who cares? We get to have sex with her, and in a game rated 12, that's not bad!
Er, I mean... video game sex is overrated, and in no way should contribute to what games are top sellers, nor is video game sex the reason why 'The Witcher' enjoys such rabid enjoyment from it's hardcore fans who complained that pressing a mere 4 keys simultaneously was dumbing down the game.
Not forgetting the thousands of submenus, none of which actually seem to mean anything.
I should really get around to learning how to play the Witcher... properly that is, rather than just keyboard mashing and hoping I hit the wtfpwn set of keys that I presume exists somewhere.
The tutorial over, we head back to 'The Citadel' which is this pretty amazing spacestation
With a huge fucking spaceship parked outside
Joker isn't impressed, reckons that size isn't everything. I suspect that this is probably compensation for something, but as I'm straight, I'm not overly curious as to how true that is.
We get a couple of nice views of the Citadel after we dock
Nice fake clouds. Nice city too. Pity that it's full of people trying to kill me, or who hate soldiers, or who just hate humans. It's funny how that works in video games. Everyone hates you, then you do some meaningless, entirely pointless task for them (like killing their sister) and suddenly they're your best friend.
Seriously though... who does favours for people who hate them? What kind of naive twat is my character? I don't like to ask too much. It makes me want to jump him off of a cliff. Repeaetedly.
We meet with the council, who refuse to believe that Saren - the guy who murdered Nihlus - commited the crime. Saren implicates Gawain in the murder of Saren (seriously? Gawain wouldn't hurt anyone unless he had a good reason, like.. say.. they had guns and were shooting at him!). We have to prove Saren's guilt.
All so stereotypical, but that's what I love about these games. No surprises at the beginning, so you can skip the dialogue. Mostly.
We then get to the one bit of Mass Effect that was knocked in every review. The goddamn lifts. These things take up more time than the running about, than the missions in the citadel. They take up more time than conventional loading screens. I have no bloody idea why they were included, and think that they're a piece of shit.
Whatever happened to continuous gameplay with stairs? Or something slightly better than a lift... Although at least we get the banter between squadmates to distract us, and the promise of a Shakespeare play on at a local theatre, run by the slow-talking emotionless aliens. It says that it's only a 40 hour performance.
That's longer than most BBC TV dramas feel. I feel sorry for alien races with attention spans that long.
Maybe the 40 hours include naptime though? That would be acceptable. Ish.
Here's a picture of one of the lifts. I'll try not to fill up this blog with them. They would dominate it.
We head down to the stripclub in this part of town, brush off an assassination attempt and meet with our contact. Who, honestly, had nowhere better to be than a stripclub. Honest. He tells us about Garrus, who we met briefly before. Garrus was the Turian in charge of investigating Sarren.
The contact, whilst being generallly unpleasant, tells us to head off to find him at such and such a place. Sure enough, we find Garrus about to interupt an extortion racket run by Fist. He tells us that Fist has the evidence we need to prove that Saren was responsible, so we go and shoot our way to Fist - through his armed guards, and the nightclub our contact was at shortly before. Fist tells us that the evidence is in the hands of a Quarian named Tali, who he had ordered killed, and who was meeting someone in the back alley of such and such a place.
We go there, shoot a few more aliens in the head, rescue Tali who immediately produces the evidence she was trying to sell to someone about thirty seconds ago. Blodoy stupid Quarian. I would have paid her for that.
The ambassador isn't too happy about all of this and says so
It appears that the ambassador of the humans to the aliens is a xenophobe. Typical or what?
We head up to the council anyway with the evidence where Ambassador Udina gives a very compelling speech
All of this kerfuffle out of the way, the council declare Saren a rogue and immediately discuss who to replace him with. Sure enough, Gawain is the number one candidate for becoming a Spectre.
Cue awe-inspiring speech.
"It is the decision of the Council that you be granted all the powers and privileges of the Special Tactics and Reconnaissance branch of the Citadel."
"Spectres are not trained, but chosen. Individuals forged in the fire of service and battle; those whose actions elevate them above the rank and file."
"Spectres are an ideal, a symbol. The embodiment of courage, determination, and self-reliance. They are the right-hand of the Council, instruments of our will."
"Spectres bear a great burden. They are protectors of galactic peace, both our first and last line of defense. The safety of the galaxy is theirs to uphold."
"You are the first human Spectre, Commander. This is a great accomplishment for you and your entire species."
My first act? Recruit Garrus, a non-human into my team.
Second act? Pick up an assassin-for-hire who wants some work. Also a non-human. So far, so good. Really plumbing the role for proving human supremacy here.
I head back to the Normandy, where I discover the ship is now mine to do with what I want, so I prepare for more journeys into the unknown to track down Saren.
Next time? Follow Gawain as he seeks the perfect girl to make Ashley jealous, as to further his and her relationship together!
Sunday, 24 July 2011
An introduction to EVE Online
EVE Online is one of those games that has no tolerance for people who don't understand it. The playerbase, as a whole, are bastards, scammers and unpleasant people. The corporation mechanics are seemingly designed to allow people to pilfer and steal from, and generally wreak havoc amongst, their own corporation.
Flying the ships is easy enough.
Understanding the game is an artform.
Most other games, especially in the MMORPG market, set out to try and snare you in with short-term rewards, gratuitious play, and grind-fest tactics to get you to spend the maximum possible time on their servers.
EVE tells you, on day 1, that you have a training queue and, thoughtfully, provides you with a list of skills that you might consider training. About 200 of them. The shortest ones take about 7 days to max out, using base stats, and the longest ones take several months. That's several months REAL TIME. EVE Online doesn't do the short-term planning idea.
Those times are set in stone, you can't change them. It's not that you have to spend time in the game to train. Quite the opposite. Your character trains 24/7 whether your online or offline, whether the servers are working or completely and utterly fucked up. So long as a skill is in the queue, it's training. And you can only queue skills to start within 24 hours, meaning that you have to log on every so often to set new skills in the queue.
If all that isn't confusing enough, then it's worth noting that no one in the game has maxed out all the skills in the game yet. It's just not possible.
It would take several decades of 24/7 training to accomplish this, by which point CCP would have brought out some new skills. The idea of 'level' doesn't really apply (the closest you get is your SP total, which goes up at the rate of about 1m/month if you're training).
Everyone in EVE eventually specialises, which brings me onto the second peculiarity of EVE.
In other MMORPG's, multi-boxing (logging in multiple accounts) is frowned upon. That's great. In EVE, I estimate that there's about 2 accounts per player. On average. I have between 2 and 4, depending on whether or not I can afford the subscription fees (which are high) for all of them each month. Everyone in my corporation has at least two accounts, some have three, a few have four and one guy has nine.
Why?
EVE is addictive. You discover, as fast as you play it, that it wants you to carry on playing, and it's only another 2 weeks till you can fly that new ship, and only another 2 weeks after that till you can fit it with the right equipment, and only another 2 weeks after that until you are able to...
You get the general gist.
I'm nearly a year into this game and I'm still playing it. For someone who got tired of WoW within a month and bored of Runescape after a pitiful 12 months - remembering that I was of the generation where everyone had an account, even the 'cool' kids - this is quite remarkable. Especially when you consider that it's £11/month/account. I try not to think too hard about the amount of my money that's landing in some else's pocket.
This post has gone on too long without pictures.
Here's one of my new shiny, an Interdictor, which is essentially a ship designed to piss off people by stopping them from warping (hyper-speed drive!) off.
If you can't see it, it's that tiny speck in the middle of the screen. It's quite small...
And here's one of my corporation POS, essentially a giant floating structure in space where we can store items, ships and hide from enemy fleets (unless they blow it up, which has happened to our things before)
More pictures and less text will be winging it's way onto this blog whenever I actually get around to logging into my EVE accounts (I have some VERY long skills training at the moment, so I barely log in)
Flying the ships is easy enough.
Understanding the game is an artform.
Most other games, especially in the MMORPG market, set out to try and snare you in with short-term rewards, gratuitious play, and grind-fest tactics to get you to spend the maximum possible time on their servers.
EVE tells you, on day 1, that you have a training queue and, thoughtfully, provides you with a list of skills that you might consider training. About 200 of them. The shortest ones take about 7 days to max out, using base stats, and the longest ones take several months. That's several months REAL TIME. EVE Online doesn't do the short-term planning idea.
Those times are set in stone, you can't change them. It's not that you have to spend time in the game to train. Quite the opposite. Your character trains 24/7 whether your online or offline, whether the servers are working or completely and utterly fucked up. So long as a skill is in the queue, it's training. And you can only queue skills to start within 24 hours, meaning that you have to log on every so often to set new skills in the queue.
If all that isn't confusing enough, then it's worth noting that no one in the game has maxed out all the skills in the game yet. It's just not possible.
It would take several decades of 24/7 training to accomplish this, by which point CCP would have brought out some new skills. The idea of 'level' doesn't really apply (the closest you get is your SP total, which goes up at the rate of about 1m/month if you're training).
Everyone in EVE eventually specialises, which brings me onto the second peculiarity of EVE.
In other MMORPG's, multi-boxing (logging in multiple accounts) is frowned upon. That's great. In EVE, I estimate that there's about 2 accounts per player. On average. I have between 2 and 4, depending on whether or not I can afford the subscription fees (which are high) for all of them each month. Everyone in my corporation has at least two accounts, some have three, a few have four and one guy has nine.
Why?
EVE is addictive. You discover, as fast as you play it, that it wants you to carry on playing, and it's only another 2 weeks till you can fly that new ship, and only another 2 weeks after that till you can fit it with the right equipment, and only another 2 weeks after that until you are able to...
You get the general gist.
I'm nearly a year into this game and I'm still playing it. For someone who got tired of WoW within a month and bored of Runescape after a pitiful 12 months - remembering that I was of the generation where everyone had an account, even the 'cool' kids - this is quite remarkable. Especially when you consider that it's £11/month/account. I try not to think too hard about the amount of my money that's landing in some else's pocket.
This post has gone on too long without pictures.
Here's one of my new shiny, an Interdictor, which is essentially a ship designed to piss off people by stopping them from warping (hyper-speed drive!) off.
If you can't see it, it's that tiny speck in the middle of the screen. It's quite small...
And here's one of my corporation POS, essentially a giant floating structure in space where we can store items, ships and hide from enemy fleets (unless they blow it up, which has happened to our things before)
More pictures and less text will be winging it's way onto this blog whenever I actually get around to logging into my EVE accounts (I have some VERY long skills training at the moment, so I barely log in)
Stupid Samanya
Turning back to Red Faction, I load up and immediately start up the next faction mission.
Samanya has gone to meet-up with an apparent defecter. The name of the mission - 'Ambush' - says it all. The leader of the Red Faction tells me to go and support her 'just in case.'
Jumping into my jeep, I floor it
I arrive just in time to fight off the guys trying to kill her
And set some explosives under a bridge where the next wave is going to come from, and sit there to watch the show
Sure enough, they roll up just at the right time for me to blow them to kingdom come. Mission complete, the radar starts warning me of incoming reinforcements, but it's okay. I've fought off their big bad boss. I've killed their boss. So I start pissing around, throwing explosives at random bits of scenery. This is great, until I accidentally shoot something that explodes another something, that leads to a building collapsing, just as I'm running underneath it.
Whoops.
With the morale drop in hand, I decide to call it a day before dying becomes (another) habit of mine...
Still. One step closer to the omgwtf nano rifle!
Samanya has gone to meet-up with an apparent defecter. The name of the mission - 'Ambush' - says it all. The leader of the Red Faction tells me to go and support her 'just in case.'
Jumping into my jeep, I floor it
I arrive just in time to fight off the guys trying to kill her
And set some explosives under a bridge where the next wave is going to come from, and sit there to watch the show
Sure enough, they roll up just at the right time for me to blow them to kingdom come. Mission complete, the radar starts warning me of incoming reinforcements, but it's okay. I've fought off their big bad boss. I've killed their boss. So I start pissing around, throwing explosives at random bits of scenery. This is great, until I accidentally shoot something that explodes another something, that leads to a building collapsing, just as I'm running underneath it.
Whoops.
With the morale drop in hand, I decide to call it a day before dying becomes (another) habit of mine...
Still. One step closer to the omgwtf nano rifle!
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